# PushUp+ texts. English reference: this file is rewritten every time the game starts, do not edit it.
# To translate: copy it to <language code>.txt (for example ja.txt, zh-CN.txt, ko.txt), save as UTF-8, translate the text after the =.
# Lines starting with # are ignored. Keep {0}, {1} ... as they are, they are replaced by names and numbers. Missing keys show in English.
# The language is the game's system language (ja, zh-CN, zh-TW, ko), or English if there is no file for it. It can be chosen in the advanced plugin settings (F1) > Language.

panel.garment=Clothing
panel.more_garments=More clothing
panel.state=State
panel.preview=Preview in Maker
panel.note=Changes apply at once. Save the character card to keep them.
panel.disable=Disable in Game
panel.copy=Copy
copy.single=Copy {0}
copy.pair={0} to {1}
panel.readme=ABMX Mode Details
panel.capture=Capture from ABMX
panel.clear=Clear this entire state
panel.clear_abmx=Clear ABMX values only
garment.top=Top
garment.bottom=Bottom
garment.inner_t=Inner T
garment.inner_b=Inner B
garment.gloves=Gloves
garment.pantyhose=Pantyhose
garment.socks=Socks
garment.shoes=Shoes
state.on=On
state.half=Half
blurb.1=ABMX mode: change bones in the ABMX window (press B), then Capture.
blurb.2=Each Clothing zone includes specific bones, any edits made to these bones that differ from the saved card will be captured for this state.
blurb.3=Upon capture, all bones will reset to the saved card value. Any bones changed which are not supported by the zone are listed on screen. To allow almost any bone, enable "Use ABMX Mode: Allow Unsupported Bones" in prefs. Any bones changed which are not allowed are also listed on screen. View the full list in the help text for the above pref.
physics.override_breast=Override breast physics
physics.override_butt=Override butt physics
physics.breast.damping=Breast damping
physics.breast.elasticity=Breast elasticity
physics.breast.stiffness=Breast stiffness
physics.breast.inert=Breast inert
physics.breast.gravity_y=Breast gravity Y (x100)
physics.butt.damping=Butt damping
physics.butt.elasticity=Butt elasticity
physics.butt.stiffness=Butt stiffness
physics.butt.inert=Butt inert
physics.butt.gravity_y=Butt gravity Y (x100)
slider.lift=Lift
slider.together=Together
slider.forward=Forward
slider.size=Size (%)
slider.squeeze=Squeeze (%)
slider.tilt_degrees=Tilt (degrees)
slider.direction_degrees=Direction (degrees)
slider.butt_lift=Butt lift
slider.butt_together=Butt together
slider.butt_back_forward=Butt back/forward
slider.butt_size=Butt size (%)
slider.hip_width=Hip width (%)
slider.upper_upper_leg_size=Upper upper leg size (%)
slider.mid_upper_leg_size=Mid upper leg size (%)
slider.lower_upper_leg_size=Lower upper leg size (%)
slider.lower_arm_size=Lower arm size (%)
slider.hand_size=Hand size (%)
slider.knee_size=Knee size (%)
slider.upper_lower_leg_size=Upper lower leg size (%)
slider.ankle_size=Ankle size (%)
slider.foot_size=Foot size (%)
msg.capture_failed=Capture failed for {0}: {1}
msg.captured=Captured {0} for {1}: {2} bones. They were put back to the character's own values, change the clothes state to see it.
msg.nothing=Nothing to capture: no bone differs from the values the character had when the card was loaded or last saved.
msg.unsupported=Not captured, these bones are not supported and were reset ({0}): {1}. To allow them, enable "Use ABMX Mode: Allow Unsupported Bones" in prefs.
msg.disallowed=Not captured, these bones are never allowed (physics bones) and were reset ({0}): {1}
msg.copied=Copied {0} to {1} for {2}
msg.copy_empty=Nothing is stored for {0} on {1}, nothing to copy
msg.not_reset=WARNING: these bones could not be put back and keep the captured change ({0}): {1}. Do not save the card before fixing them in the ABMX window.
msg.abmx_old=PushUp+ did not load because ABMX v{0} or greater is required (found v{1}). Please update ABMX.
msg.cleared_abmx=Cleared the ABMX values of {0} for {1}
msg.cleared=Cleared {0} for {1}
msg.no_state={1} has no {0} stored
